Praise and celebrations¶
Adaptive Learner celebrates your progress so that learning feels rewarding - without getting in your way. Celebrations are earned, never patronizing: the more significant the achievement, the more prominent the feedback.
What you'll see¶
- Correct answers get a quick green pulse, a check icon, and occasionally a short praise phrase below the answer. A wrong answer shows a gentle red flash and the correction (the exact words to fix) - never criticism.
- Finishing a lesson reveals your score counting up, your star rating, and an encouraging message. A perfect (3-star) run adds a confetti burst.
- Milestones - a 7/30/100-day streak, a new level, 50/100/500 mastered elements, or a new badge - appear as a brief banner at the top of the screen and dismiss themselves.
Feedback intensity¶
Settings > Learning > Feedback Intensity lets you choose how loud the celebrations are:
- Subtle - only the correct/wrong colour. No phrases, no confetti, no milestone banners.
- Normal (default) - animations, praise phrases, and confetti on a perfect score.
- Enthusiastic - everything, plus milestone banners and a praise phrase on every correct answer.
If your device requests reduced motion, animations are switched off automatically and the intensity is kept subtle, regardless of this setting.
Sounds¶
Sounds are off by default - you are never surprised by audio. Turn them on in Settings > Learning > Sounds, then use the volume slider and the Test button to preview. The volume slider is always visible, even while the sounds switch is off, and also governs the game-mode sounds. Sounds are short synthesized chimes and are always supplementary: every cue they give is also shown on screen.
Game mode¶
Game mode makes lessons feel playful. Turn it on under Settings > Learning > Game Mode - or straight from the hint banner that appears on a lesson's first step while the mode is off (dismiss it once and it stays gone).
With game mode on:
- Feedback celebrates like a game: praise on every correct answer, confetti and milestone overlays, regardless of the chosen feedback intensity. "Reduce motion" in your system still wins, and sounds remain their own switch.
- The Game mode sounds switch (right next to the game-mode switch, default off) gives the mode its own soundtrack: a tone on every correct answer whose pitch rises with the streak, a checkpoint jingle, and a completion fanfare - independent of the global sounds switch, volume follows the slider.
- Consecutive correct answers build a visible streak (flame chip next to the progress bar); a "+1" floats off every correct answer, the progress bar carries checkpoint dots, and the summary shows your best streak. Score and progress are untouched by any of this.
- Exercises look more playful: multiple-choice answers become large tiles, picked words jump into the blank in cloze exercises, and matching pairs snap together with a pop. Interaction and grading are identical to the normal look.
- For extra tension there are two add-ons, both off by default: hearts (a wrong answer costs a life; at zero the run ends with a friendly retry offer, nothing is lost) and a countdown ring per exercise (when it runs out, the streak breaks and a heart is lost - the exercise stays open). Both stay off in exam and timed lessons, and the correction round never costs hearts.
- Streak bonus XP (on by default): from the third correct answer in a row, every further one earns +1 bonus XP, capped per lesson (configurable 5-20, default 10). The summary shows the bonus as "+N XP" next to your best streak; exam mode and a disabled switch earn no bonus.
- The arcade (on by default, can be switched off) rewards you with short mini-games, reachable from the dashboard card: Learn Memory built from real cards of your downloaded lesson sets (free), Tic-Tac-Toe against a deliberately beatable app AI, the classic Snake, and Simon, the color-sequence memory game (all three unlockable with XP). Round length, pair count, and the Simon target length are configurable in the game-mode settings; the games award no XP.
- Special rounds (on by default, can be switched off): finishing a set with at least one star in every lesson unlocks a flash round - a quick round of the set's trickiest cards, played with the countdown ring. The entry sits on the set overview; the card count is configurable in the game-mode settings.
- Game tickets (on by default, can be switched off): performance earns arcade tickets - a lesson with a perfect score, a run survived with all hearts, and streak milestones (3/7/14/30 days) grant one ticket each. After earning, the summary offers the jump into the arcade; one ticket plays one round of a still-locked game without the XP purchase. The maximum number of savable tickets is configurable in the game-mode settings.
- Bonus lessons (on by default, can be switched off): sets can carry special lessons that appear at the end of the set page's lesson list with a "Bonus" badge. In game mode they stay locked until every regular lesson has at least one star - the reward for seeing a set through. Without game mode they are normal lessons.
- Lernfunke, your learning companion, sits as a small flame figure next to the progress bar: it cheers on correct answers, encourages after wrong ones, celebrates milestones, and sends you off with a praise phrase when the lesson completes. In exam mode it stays quiet until the end.
- Below the game-mode switch you pick the mascot variant - color schemes for Lernfunke that unlock with levels and badges or in exchange for XP. Details in Settings.
Score, stars, and progress are unchanged in game mode - it only changes how success is celebrated. The one deliberate exception is the streak bonus XP above: small, capped extra XP you can switch off at any time.